Hi, here is a sample short I made for your channel

Why plane windows
are round.

A 34-second vertical short in the style of your sample: simple round-head 2D characters on detailed 3D-look backgrounds, a hook in the first two seconds, then tension, build and payoff, with big word-by-word captions.

1080 × 1920 · 30 fpsHook · tension · build · payoffAnimated charactersWord-by-word captionsVoice, music, sound effects

The short

Story. Square corners on early jet airliners, two mid-flight break-ups in the 1950s, a whole fuselage tested in a water tank, cracks starting at the sharp corners, and the curve that spreads the stress. True, simple, and it ends on a twist the viewer can check on their next flight.

Pacing. A cut, camera move or visual change every 1.5 to 3 seconds, whip pans between beats, sparks, speed lines and glows only where they push the story.

Characters. The pilot and the engineer blink, hop with squash and stretch, tilt their heads, gesture, and their eyebrows and mouths change shape smoothly with every line.

Sound on: storyteller voice, light music under it, whooshes and pops on the cuts.

Beat by beat

Every visual is tied to a word in the voice-over, so the picture changes exactly when the story does.

0:00 Hook0:00 Hook

A question in the first two seconds, the window gets crossed out on "square", the pilot points at it.

0:09 Tension0:09 Tension

Whip pan to the sky: the old jet cracks, sparks, screen shake and a red flash on "broke apart".

0:15 Build0:15 Build

The water-tank test: camera push-in, bubbles, a pressure counter racing into the thousands.

0:29 Payoff0:29 Payoff

The square corner morphs into a curve, the stress glow spreads out, the engineer celebrates.

How I'd make your 3 shorts

The same pipeline for every short, so the channel looks consistent and each new video gets faster.

1 · Script beat sheet

  • Hook in the first 2 seconds, then tension, build and payoff, written for the ear.
  • Facts checked and kept simple, one idea per beat, a visual change every 1.5 to 3 seconds.
  • You approve the beat sheet before anything is drawn.

2 · Backgrounds

  • Detailed semi-realistic 3D-look sets per beat (garage, track, lab, sky), vertical 9:16, no text or logos.
  • Each one checked at full size before it goes into the edit.

3 · Characters

  • Simple round-head characters in your channel style, drawn once and split into head, body and arms.
  • Faces built in code: blinking, eyebrows and mouth shapes that morph smoothly, name tags.
  • Reused across all shorts, so the cast stays consistent.

4 · Animation

  • Squash-and-stretch hops, head tilts, gestures, reactions timed to the words.
  • Camera push-ins and whip pans as one smooth move, plus sparks, speed lines and glows where they help the story.

5 · Voice and captions

  • Energetic storyteller voice in one continuous take (or your own voice-over).
  • Big bold word-by-word captions in the lower middle, key words highlighted.

6 · Sound

  • Light music bed under the voice, whooshes, pops and impacts on the cuts.
  • Mixed and levelled to -16 LUFS so every short sounds the same on YouTube.

Turnaround

After you approve the beat sheet, each short is delivered as a finished MP4 ready to upload.

2–3 daysper 60-second short, from approved beat sheet to finished video.
First short firstso you can steer the style before shorts 2 and 3 are made.
Fast revisionschanges come back as a short clip of only the changed scenes, then the full export.